Privateer Dev Log 05 - A Body In Motion - Unity 3D
BuffaLou
The sixth dev log for my Sci-Fi FPS called Privateer.
This video focuses on some of the refactors I've done over the past month, most notably how the player moves in the play environment.
I'm entirely self taught and still learning best practices - in many ways I'm still a beginner. However, some things I've had to figure out don't have great resources on them so I may consider a few niche tutorials in the future. In the mean time, ask questions in the comments and I'll do my best to answer them!
How to Program in Unity: Hierarchical State Machine Refactor [Built-In Character Controller #5] by iHeartGameDev https://youtu.be/kV06GiJgFhc
Chapters: 00:00 - Intro Montage 00:35 - Introduction and Player Controller Refactor 02:35 - Weapon Refactor 03:07 - UI Toolkit and Player HUD tweaks 03:51 - Character Animations 04:48 - Item Stacking and Inventory Interactions 05:39 - Recent Events 06:01 - Goals for next time + Outro
Music by Jahzzar Car Crash Released under a Attribution-ShareAlike 3.0 International License
Please Listen Carefully Released under a Attribution-ShareAlike License
https://freemusicarchive.org/music/Jahzzar/ ... https://www.youtube.com/watch?v=2q4XchCW_kI
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