Privateer Dev Log 03 - Gunslinger - Unity 3D
BuffaLou
The fourth dev log for my Sci-Fi FPS called Privateer.
Finally we get to put the "Shoot" in "First Person Shooter". Guns, explosions, and consumable items are all on the docket today.
I'm entirely self taught and still learning best practices - in many ways I'm still a beginner. However, some things I've had to figure out don't have great resources on them so I may consider a few niche tutorials in the future. In the mean time, ask questions in the comments and I'll do my best to answer them!
Chapters: 00:00 - Introduction 00:46 - How to implement 01:42 - Starting Somewhere (basic implementation) 02:14 - Procedural recoil 02:28 - Dynamic aiming reticle 03:12 - Aiming down sights 03:24 - Shot interactions and damage interface 04:02 - Ballistic weapons and wall penetration 05:52 - Tracking ammo in magazines 06:52 - Weapon subtypes (Shotgun) 07:47 - Exploding barrels 08:23 - Particle effects and bullet hole decals 08:51 - Consumables 09:35 - Weapon model and sprite update 09:45 - Goals for next video 10:34 - Outro
Info Cards: 01:52 - The Slightly Odd Way Bullets Work In FPS Games by Garbaj - https://youtu.be/EpkvNUoxlxM
04:18 - How Tough is a Solid Block of Tungsten?!?! by Demolition Ranch - https://youtu.be/gJI5u2DJsAI
05:26 - Hardspace: Shipbreaker - Opening Cinematic by Focus Entertainment Community - https://youtu.be/b4LbAr4uz9A
06:55 - SHOOTING with BULLETS + CUSTOM PROJECTILES || Unity 3D Tutorial (#1) by Dave / GameDevelopment - https://youtu.be/wZ2UUOC17AY ... https://www.youtube.com/watch?v=Sfwc9xpgNOs
124171798 Bytes