Privateer Dev Log 01 - Toolbox - Unity 3D
BuffaLou
The second dev log for my Sci-Fi FPS called Privateer.
This video is closer to the format I want to have going forward for these dev logs - talking about some of the more technical challenges I figure out while trying to implement features.
I'm entirely self taught and still learning best practices - in many ways I'm still a beginner. However, some things I've had to figure out don't have great resources on them so I may consider a few niche tutorials in the future. In the mean time, ask questions in the comments and I'll do my best to answer them!
Chapters: 00:00 - Introduction 00:30 - S.O.L.I.D. Design Principles 01:08 - Interface Explanation 02:00 - ItemData Inheritance 02:30 - Saving Items in Grid Inventories 04:03 - Dropping items on the ground 04:22 - MultiGridManager/Picking items up 05:23 - Custom inspectors for ItemData using UI Toolkit 06:04 - Appending UI Toolkit inspectors together 06:27 - UI Toolkit Object Field 07:19 - Item Database/Editor concept 07:40 - Customization of Items 08:34 - Equipment manager 09:16 - Plans for the Equipment Manager / Armor Modules 10:31 - Equipping Weapons 11:38 - Preventing weapon clipping by physically turning weapons 12:55 - Custom Gizmos for Scripts 13:25 - Importing Mixamo Animations 14:04 - Aiming pose and walking animation conflicts 15:14 - Inverse Kinematics 16:05 - To-Do list for next video 16:39 - Ending
Also, if anyone know of some public domain music that works well for video intros-outros, please let me know. I've been searching around for a while but I'm not super happy with a lot of what I'm finding. ... https://www.youtube.com/watch?v=JiIUxp_aDBM
127787212 Bytes