How To Get 3D Models From Blender into Godot
Michael Bridges
Mike's Twitter: https://twitter.com/TechEdMike Canopy Games Twitter: https://twitter.com/CanopyGamesLtd
If you are interested in learning more about Godot, check out our courses:
Yann's online multiplayer, procedurally generated, car game, in the Godot engine: https://www.canopy.games/p/godot-getaway-godot/?coupon_code=YOUTUBE_19-20
My modular game assets course: https://www.canopy.games/p/godot-getaway-blender/?coupon_code=YOUTUBE_19-20
Timestamps for the Video:
1:09 Installing The Better Collada Exporter 3:59 Testing The Better Collada Exporter Is Installed And Works 4:57 Better Collada Exporter's Export Options 10:16 Example Export From Blender 14:14 Importing Into Godot
So you want to import 3D assets into Godot?
Let’s do it! In this mega guide, we’ll be importing models, their materials, textures AND animations. We’ll be using 2 free amazing open-source packages - Blender and Godot.
What 3D formats does Godot support, I hear you ask. It supports:
DAE (Collada) GLTF 2.0 OBJ
In this guide, we will focus on .dae
as it is fully supported and the most mature format.
You might be wondering, where is FBX importing? Unfortunately, FBX is a proprietary format owned by Autodesk and not something available to us with Godot. No problem, .dae will do the trick.
Blender, Maya and 3DS Max all have built-in Collada exporting but unfortunately, it’s broken for our purposes. For Maya and 3DS Max, you can use OpenCollada plugins.
My modular game assets course: https://www.canopy.games/p/godot-getaway-blender/?coupon_code=YOUTUBE_19-20
Yann's online multiplayer, procedurally generated, car game, in the Godot engine: https://www.canopy.games/p/godot-getaway-godot/?coupon_code=YOUTUBE_19-20 ... https://www.youtube.com/watch?v=hRjmgNRR77Y
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