Making Mustang 1967 in Fusion 360 Final Part (Rendering, 3D Printing)
Max 3D Design
automotivelearningtechnology3d printedair intakealloy wheelsboundary fillcalibrationcanvascarcar detailscar fusion 360exhaustfelgenfor beginnersfusion 360headlightheadlightshow tolampsma 3d designmake 3d printablemirrorsmodelingrear lightrearlightssculptsculpt modeshelby gtsigntirestutorialwheelswindows
Hello guys! Thank you for following this tutorial!
In this part, we will make the car 3D Printable, and some rendering. We will work with Patch, Bodies, Solids, and other useful features of fusion 360. Please subscribe so that you don't miss the next video from my Channel! ... https://www.youtube.com/watch?v=E-1psfLYGoQ
2022-08-20
0.0 LBC
Copyrighted (contact publisher)
77727008 Bytes