Make a Godot Roguelike Part 19 - Porting to Godot 4
Matinator
Hi, at last we are going to update the project to Godot 4.
Play the demo on itch.io: https://mateu-s.itch.io/godot-roguelike-tutorial Code: https://github.com/MateuSai/Godot-Roguelike-Tutorial Asset pack made by o_lobster: https://o-lobster.itch.io/simple-dungeon-crawler-16x16-pixel-pack Thanks bro!
References:
I'm working on Erebus, an action adventure rpg. Check the devlogs:
0:00 Importing project 0:28 Class icon and duplicate types 0:57 Velocity property 1:36 Replace remove for remove_at 1:49 add_sibling 2:12 Replace old Tween node with the new tweens 3:36 Show and hide override 4:17 Remove code to center window 4:33 Collision layer 4:51 Change Rooms.gd type to Node2D 5:04 New Vector2i type 5:28 Replace playing = true with the play function 5:40 New navigation 7:01 Replace set_cellv with set_cell 7:26 Game runs but tiles are not visible 7:36 Add ; to shader 7:58 Godot deleted all the tiles 8:06 Add navigation to tiles 8:37 Fix tilemaps 9:28 Fix corridors 10:07 Fix input 10:22 Fix resolution 10:43 Fix game blurred 11:28 Loop animations 11:35 Warnings 11:50 Charge particles 12:06 Change type of parameter on body_entered and body_exited to Node2D 12:46 Fix door occluder error 13:13 Remade animations 14:10 Fix crash when dropping weapon 14:45 End ... https://www.youtube.com/watch?v=4kBy_7dmGfE
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