Make a Godot Roguelike Part 15 - Improved procedural generation and health potion
Matinator
Good morning lads, in this video we will improve a little the procedural generation special rooms that only appear once per floor and rooms inside rooms. Also, we will make a health potion for the player.
I seen that the logic to spawn the special room can be simplified: if not special_room_spawned and (randi() % 3 == 0 or i == num_levels - 2)
Code: https://github.com/MateuSai/Godot-Roguelike-Tutorial Asset pack made by o_lobster: https://o-lobster.itch.io/simple-dungeon-crawler-16x16-pixel-pack Thanks bro!
References: - Godot Tweening Cheat Sheet: https://github.com/wandomPewlin/godotTweeningCheatSheet
0:00 Introduction 0:21 Improved procedural generation 6:44 Health potion 12:27 Conclusion ... https://www.youtube.com/watch?v=l0X1HW2dyOU
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