Deep Conjuring II - Feeling Lucky Presets - Example 1 - Beautiful Gentleness
Erick McNerney
In this video I show one example of the Feeling Lucky presets in the various folders. These folders were created to be a sort of effects template. For example, for the Main Instrument, all presets were copied from the FX Instrument. Since the Main Instrument has different sound sources, the presets will not be the same when played (compared to when it's played in the FX Instrument, where it was intended). This process was repeated for all of the instruments - and so essentially (with the full version + free version) the preset count has been raised by 598. That brings the total to 951 for both versions together. Using this method, a total of 299 presets alone were added to the free version.
Deep Conjuring II is a deep sound design instrument that can dial up your nightmares or your wildest dreams, and is a collaboration between Sound Aesthetics Sampling and Beautiful Void Audio. The goal was to create beautiful, strange and otherworldly sounds that resemble conventional sounds at times, with a unique timbre and mood. That being said, creating truly unique and terrifying presets is also a strength of the instrument. There are a total of 138 sound sources (1.98GB - 203 samples, at 24bit 48hz). The combination of the novel sound design and the innovative engine make it possible to create a wide range of presets - from percussion, plucks and harps, to dark and intense drones, strange feedback noises, beautiful pads, and much more. Each NKI Instrument (Main NKI and FX NKI) features a dedicated preset system, which can be saved and recalled within the instrument itself. No need to deal with snapshots in any way. Requires the full version of Kontakt 6.2.2 (R51) or higher. This release has been added to the Half Light Sampling Collection and is free to existing users.
The sound design process before the Kontakt Instrument was made: In order to create unique samples, we put various sounds through convolution reverb, then modulated certain parameters of the reverb and recorded the changes live for each sample. The original sound sources include harps, flutes, violins, rain, tornado sirens, soft synths, and more. ... https://www.youtube.com/watch?v=plUQ7p7W-QE
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