How To Make Games #13 : Tile Component & More Collision Detection C++ And SDL2
Let's Make Games
gaminglearningtechnologyaabbbasiccc++ gamecodecodingcollisioncollision detectioncomponentcomputerdetectiondevelopmententityfirst gamegamdevgamegame developmentgame enginegame programminggithubopenglprogrammingrenderingroguelikerpgsdlsdl 2simple directmedia layersystemtiletutorialvideo gamevideo game developmentwindows
The next video showing how to create a game from scratch. This id the tile component that will define every map tile. Ready for next week where we can develop a map loader that will parse files directly into tiles :). Even more collision detection, where we add tiles to the collision system so we can detect what objects specifically we are hitting.
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Catch up on the series here: https://goo.gl/VERhC5 ... https://www.youtube.com/watch?v=bJHfzfgBhz4
2020-05-07
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