How to create a Vector2D class in C++ and SDL2 for use in our game. We make use of operator overloading to make the vector arithmetic simpler. Next episode we deal with input handling to control the player.
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Catch up on the series on how to make a game from scratch here: https://goo.gl/VERhC5
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https://www.youtube.com/watch?v=ESNN57ofa3w