How To Make A Game #21 : 2D Tile Map Collision Parsing in C++ And SDL2 Tutorial
Let's Make Games
I'm back from my holidays. Hopefully everyone had a great break :) In this episode / tutorial we use Pyxel Edit to draw out our collision map much like we did for the tile map. Re Jig some of our components to make automatic scaling work for us. Finally parse the collision map to add collision to our map whilst also adding the ability to show colliders on screen.
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To see how to implement what has been done so far click here: https://goo.gl/VERhC5
The art assets are available here: https://goo.gl/kexwwA
Learn how to create the art assets here: https://youtu.be/1Ojoz24IWt0
Download the current version of the engine here: https://goo.gl/vmW6T4 ... https://www.youtube.com/watch?v=rP62bS0k3nU
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