Procedural Generation in Godot Part 4: 2D Terrain (Midpoint Displacement)
KidsCanCode
In this series, we'll explore procedural content generation algorithms and how you can use them in Godot. In this part we demonstrate the midpoint displacement algorithm and use it to generate 2D terrain.
Follow the written version of the series here: http://kidscancode.org/blog/2018/11/godot3_procgen4/
Code for this part can be downloaded here: https://github.com/kidscancode/godot3_procgen_demos
Tiles by Kenney: https://kenney.nl/assets/road-textures
Support me on Patreon: http://patreon.com/kidscancode ... https://www.youtube.com/watch?v=xSX1pN_dQQA
2020-05-28
0.0 LBC
Copyrighted (contact publisher)
35302002 Bytes