Procedural Generation in Godot: Dungeon Generation (part 1)
KidsCanCode
In this series, we'll explore procedural content generation algorithms and how you can use them in Godot. In this part we look at a method for generating random dungeons.
Follow the written version of the series here: http://kidscancode.org/blog/2018/12/godot3_procgen6/
Code for this part can be downloaded here: https://github.com/kidscancode/godot3_procgen_demos
Support me on Patreon: http://patreon.com/kidscancode ... https://www.youtube.com/watch?v=G2_SGhmdYFo
2020-05-28
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