Procedural Generation in Godot: Dungeon Generation (part 3)
KidsCanCode
In this series, we'll explore procedural content generation algorithms and how you can use them in Godot. This is the third part of our look at a method for generating random dungeons.
Follow the written version of the series here: http://kidscancode.org/blog/2018/12/godot3_procgen8/
Code for this part can be downloaded here: https://github.com/kidscancode/godot3_procgen_demos
Support me on Patreon: http://patreon.com/kidscancode ... https://www.youtube.com/watch?v=o3fwlk1NI-w
2020-05-28
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