Procedural Generation in Godot: Dungeon Generation (part 2)
KidsCanCode
In this series, we'll explore procedural content generation algorithms and how you can use them in Godot. This is the second part of our look at a method for generating random dungeons.
Follow the written version of the series here: http://kidscancode.org/blog/2018/12/godot3_procgen7/
Prim's Algorithm: https://en.wikipedia.org/wiki/Prim%27s_algorithm
Code for this part can be downloaded here: https://github.com/kidscancode/godot3_procgen_demos
Support me on Patreon: http://patreon.com/kidscancode ... https://www.youtube.com/watch?v=U9B39sDIupc
2020-05-28
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