Procedural Content Generation in Godot Part 3: Tile-based Infinite Worlds
KidsCanCode
In this series, we'll explore procedural content generation algorithms and how you can use them in Godot. In this part, we build a tile-based world that can be explored.
Follow the written version of the series here: http://kidscancode.org/blog/2018/09/godot3_procgen3/
Code for this part can be downloaded here: https://github.com/kidscancode/godot3_procgen_demos
Tiles by Kenney: https://kenney.nl/assets/road-textures
Support me on Patreon: http://patreon.com/kidscancode ... https://www.youtube.com/watch?v=lc34v8pjTXk
2020-05-28
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