RayLib 2D Challenge Part 12 - Building a Game Engine Resource Manager
Kea Sigma Delta
In the last episode we had Scarfy cheerfully running around collecting coins. But, there was a problem looming. Every coin/object was loading its own copy of the textures & sounds that it needed, which is a massive waste.
What we need is a resource manager. Hans builds a simple resource manager in this video, and eliminates the duplicate resources.
Click the following link for a summary (and to download the source code): https://keasigmadelta.com/blog/raylib-2d-challenge-part-12-building-a-game-engine-resource-manager
Other useful resources:
- Learn how to build software with C++'s de-facto standard build system: https://cmaketutorial.com/
- Learn OpenGL ES 3 + SDL2: https://keasigmadelta.com/gles3-sdl2-tutorial
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About At Kea Sigma Delta we enjoy creating useful stuff using software & electronics, and helping others to do the same. ... https://www.youtube.com/watch?v=TlR4HOO4A5U
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