TRACK THIS! - Camera Tracking From Blender To Unreal Engine
Joshua M Kerr
Camera Tracking From Blender To Unreal Engine
Intro 00:00 Strat Tracking In Blender 01:12 Cleaning the Tracking 09:01 Solving The Camera 10:51 Send Tracking To Unreal 15:31 Scaling The Camera 19:26 Aligning the Footage 22:40 Bringing Scenes To Life 25:19 Casting Shadows 26:30 Side By Side 28:48
Blender For Unreal: https://github.com/xavier150/Blender-For-UnrealEngine-Addons
In this video I use some 'tricky' footage to camera track and matchmove using Blender. Then I send that tracking data to Unreal Engine to build a 3D scene.
The fooatge is tricky because it was not captured with vfx in mind. The shutter was only set at 1/50 meaning the footage has some motion blur, the movement is a bit shaky and also there are no useful tracking points in the footage either,. All of this makes it difficult for the tracking software in Blender to find good track points.
I originally tried tracking the shot in After Effects which gave a pixel error of 1.50. This is generally too high for any matchmove with the better results being less tha 1 and the best under 0.5. This is my attempt at getting a better result as Blender gives more control.
Once the tracking is done I bring the data to Unreal Engine and show how to set up the camera and footage so it sits nicely in the 3D space.
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Other Useful Videos
Green Screen for Virtual Production https://youtu.be/Gi5iX3CoEeI
Volumetric Video https://youtu.be/ROvhVNCS2JM
Rotoscoping for Virtual Production https://youtu.be/uWWmdFO79fQ
Compositing in Unreal Engine https://youtu.be/WWjloYDCXd0
Octane vs Lumen vs Pathtracer https://youtu.be/Lj_6H33Lhk8
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