Ovus Nova Dev Log - More Control Over Your Units - [Improving the Gameplay]
Jonas Tyroller
I'm experimenting with the gameplay of Ovus Nova. Creating a game that feels absolutely amazing is just a matter of constant improvements. Iteration after iteration, until the gameplay is absolutely perfect.
In this dev log I try to give the player more control over his units. Instead of moving around randomly, the player can now send the units in different directions. This way you interact with the game a lot more and it feels like you're a lot more in control of what's happening on the screen.
Ovus Nova is supposed to be a real time strategy game, not a clicker. That's why I'll have to do some more game design and work on the gameplay a little more. It needs to be better. No, it needs to be perfect!
If you're interested in game development, game design and the every day life of an indie developer, this might be a video for you. Hope you enjoy! ... https://www.youtube.com/watch?v=p8OcW-GamyE
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