Crash Bandicoot 2: Cortex Strikes Back-100%- Warp Room 4
JohnnyDFox
OH, HORROR! ANGUISH! PAIN! WARP ROOM 4!
This damned warp room... To say something about it, Ruination is the easy level here.
Hangin' Out doesn't necessarily seem so bad at first glance, but it took hours to complete 100%, you know why? I encountered a glitch where the game doesn't always count the bouncy boxes in the bonus round, especially if you break them as the TNT detonates, but not always even if you take it slow. I completed this level dozens of times only to find every time at the end of the level that I missed 1-3 boxes. It didn't help that the TNT in this game acts differently depending on how far you are from it and/or if it's on screen or not, so when I started rushing through the level the TNT earlier in the level didn't break all the boxes because I was too far ahead and I started getting confused on where I was actually missing boxes. To actually complete the level I had to take it real slow, keep counting the boxes and make absolutely sure I had 27 after the wall with TNT blows up, 44 when entering the bonus round and 23 from the bonus round to make 67.
Then the same problem with boxes not counting occurred in Diggin' It and Cold Hard Crash (although this time fully because of TNT distance and lag), two levels that are annoying enough already, Cold Hard Crash being the worst in the game. I tell you, for future 100% playthroughs that I'll do only because by next week I've forgotten how horrible this game is I will learn the box dupe.
Good thing about this warp room being front-loaded with terrible levels is that after I was done with Cold Hard Crash I knew there was nothing left to fear in the game and I could just take it easy and record the rest of the game in one sitting. Ruination, which looks like a hard level, is actually refreshingly simple. Some stressful looking jumps, sure, but everything's consistently doable. My only issue was that if the mouse I spin near the end to detonate the nitros didn't hit, I would have a hard time telling where the detonation box is in relation to Crash.
Bee-havin' only has one problem spot: if you slide into the box after the first bee chase, it damages you. Weird bug, but avoidable by spinning or bouncing on it instead. More bees and plants, but still easier than Diggin' It.
The secret level Totally Fly's just a dark level. Some spots scare me with the shadows playing tricks with my eyes, but it's easier than Night Fight, the later darkened jungle level.
Warp room 5 is piss easy after all this. ... https://www.youtube.com/watch?v=q9MNus1nuZc
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