Godot 4.x Basics: Geometry3D
Javlin Studio
A look at all the methods within the Geometry2D helper class.
If you have any suggestions for future topics, advice, or criticisms please let me know down in the comment section :]
00:00 - intro
Point Methods
00:23 - .get_closest_point_to_segment() & .get_closest_point_to_segment_uncapped()
Ray Method
00:50 - .ray_intersects_triangle()
Segment Methods
01:10 - .segment_intersects_triangle()
01:34 - .get_closest_points_between_segments()
01:51 - Shape Intersection subgroup explanation.
02:22 - .segment_intersects_sphere()
02:31 - .segment_intersects_cylinder()
02:42 - segment_intersects_convex()
02:49 - A note on Planes.
Build Methods
03:18 - Start of Build Methods.
03:28 - .build_box_shape()
03:40 - build_cylinder_planes()
04:09 - build_capsule_planes()
Clip Method
04:28 - .clip_polygon()
05:36 - Outro ... https://www.youtube.com/watch?v=OtB3nsPhpBI
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