Godot 3.x Basics : Collision Objects
Javlin Studio
Looking into the base class for all the physics bodies and area nodes, the CollisionObject. If you have any feedback, be it topic suggestions, criticism, or advice for future content please let me know down in the comment section.
00:00 - Intro
Collision Masks/Layers 00:23 - Collision Layer/Mask Explanation. 01:03 - Misleading Nature of the Layer/Mask Variable Value.
Input Handling 02:26 - Input Pickable & Input Ray Pickable Variables. 02:42 - Input Signals and Functions.
Collision Shapes 04:35 - Explanation of Shape Owners. 05:08 - The 19 Shape Owner Functions and Why not to use most of them. 06:28 - .shape_find_owner()
07:01 - RID
Making Collision Shapes at Runtime from meshes/shapes (bonus info) 07:29 - Collision Shapes from Meshes/Shapes Explanation. 07:34 - Polygon2D to CollisionPolygon2D. 07:55 - ColisionShape.make_convex_from_brothers() 08:09 - MeshInstance's Shape Generating Functions. 08:55 - MeshInstance.mesh's Shape Generating Functions.
09:18 - Outro ... https://www.youtube.com/watch?v=D-nOjV-mniE
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