Blender Conference 2016: Bender in a video game production pipeline
Hype Tutorials
Blender Conference 2016: Bender in a video game production pipeline By Mathias Fontmarty (http://www.oneiricworlds.com/cv/)
In this presentation, Mathias will talk about how he uses Blender for video game creation (but this might still interest people from other backgrounds), especially in the following fields: modeling, texturing, animation and level design. He'll present many tips and tricks he uses on a daily basis to keep the creation process as simple and efficient as possible. He'll detail a few handy modeling tools, some UV mapping subtle options, snapping tools, and give some advices to create cyclic animations (which are very used in video games).
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HYPE TUTORIALS INFORMATION:
Hype Tutorials provides online YOUTUBE classes and videos to help all kinds of users understand and use the software HYPE PROFESSIONAL from Tumult. Also covered is the complementary image editing software PIXELMATOR and 2D/3D software BLENDER. These support creating custom objects for you Hype projects.
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