Unity 5.2: Terrain Toolkit and Texture Tricks Part 1
Grass Cat
Doing some more work with the Terrain Toolkit, this time taking a look at some texture tricks.
Keeping your players away from the edge of a terrain chunk is very important. One of the more common tricks is to reserve 15% to 25% of the edge of the terrain as unwalkable area. But how do you know how far that is? A little bit of simple texture work will take the guess work out of this question.
Background Music: Kawai Kitsune by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/ ... https://www.youtube.com/watch?v=GmXmNZ58ry8
2021-12-07
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