A Game Development Process You Need to Know | Games | BR Softech
BR Softech
A GAME DEVELOPMENT PROCESS YOU NEED TO KNOW | GAMES | BR SOFTECH
1.Pre-Production 2.Production 3.Post-Production 4.The Reliable Pipeline
Game production is a lengthy process that is referred to as a pipeline, as production does need to be completed in a specific order to ensure that it is efficient and successful at the end of the process
(A) Pre-Production As the most important stages of game development, Pre-Production is about laying quality foundations for production that allow the game to be developed smoothly. Pre-production is about deciding on key factors in the pipeline process. Generally, Pre-Production begins by addressing things like What the game is about, the audience its aimed at, the market its aimed at, what potential titles would be competitors, where it will be published and when, how it will be sold, how long it will take to develop and importantly what resources and budget will be required to produce the title.
- Production During production, there are key roles that are paramount to a successful pipeline flow. The Project manager is a role that requires them to oversee deadlines and milestones as well as anticipate potential risks and potential developmental time increases as a result of those risks. They are the communicators of the team and are often the link between developers and executives.
3.Post-Production It’s a common misconception that once game development is complete and the game is shipped, that production is over. Once the game is shipped, the work involved actually can become just as extensive. Certain production-based departments reallocate their time to maintenance, bug fixing, and developing patches to improve the overall game experience. Whilst QA finds 90% of bugs for the developers to address and fix, the massive player base of titles will always find bugs missed in that process.
4.The Reliable Pipeline Essentially that is the abridged structure of the game development pipeline and whilst it may vary due to production scope and team size, the general flow will be similar across game titles. It is worth noting that during production it’s not unusual for additional roles to come on board such as Combat/Quest Designers and Writers/Interpreters, but this is specific from title to title. The game production, or a game design service pipeline is a smooth and calculated progression that has been created from a considerable amount of trial and error, however, it allows development teams to reliably and regularly develop titles for us to enjoy annually.
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