The Failure of Modern Gaming
GameSomniac™
Modern gaming is vastly different now than it was 10 years ago. And while technology has greatly evolved, allowing us to do more with the interactive medium, we are still met with unfinished games, broken upon release like No Man's Sky, The Day Before and Cyberpunk 2077, with the industry relying on a "fix-it later" strategy known as patching. Before the era of gaming that allowed for devs to revisit published games and change things big and small, we had disk based games that once published, could not be altered in any way, shape or form. Devs had to get it right the first time. However many games that came out, although natural to find a bug or two here and there, for the most part, were often stable and offered players a satisfying gaming experience. In this day and age, we find out developers often in a crunch to get games developed on time with insufficient staff. Resources are constantly being shifted around the office to different projects in order to make deadlines while other projects are cancelled completely in the middle of development.
In this video I'm taking a look at the modern day gaming scene, assessing common problems found in gaming and tactics used by the developers just to stay afloat.
00:00 - Intro 00:49 - First Impressions 02:46 - The Day Before 03:33 - Remakes 05:34 - Modern Day Gamer Problems 06:50 - I'm So Tired, Boss 07:02 - Times have Changed 08:39 - The Problem With Modern Games 09:01 - The Reality of it 09:50 - In Conclusion 10:34 - Outro ... https://www.youtube.com/watch?v=IA3epf8rprg
304267320 Bytes