Smart Isometric Maps Using YSort | Godot Tutorial 3.2
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In this Godot tutorial, you will learn fundamental knowledge on how to create interactive isometric maps using YSort in Godot 3.2. YSort will help you to draw all map elements in the correct order to create the pseudo 3d feel that isometric is after.
02:48 Introduction to YSort Node 03:24 Making the First Prop 04:52 Setting up your Prop for YSort 07:58 Setting up your Props in the Game World 08:24 Adding Collision Shapes to Work with YSort 13:24 Nesting YSort nodes into another YSort 16:00 Scenes Examples and Tips 19:25 Placing Props Quickly and Tips 21:52 Options that Open Up When Using Props
In the last tutorial on Isometric Maps, we create a TileSet and TileMap. This tileset system, combined with the tileset editor is very powerful in Godot. However, it has its limitation and those limitations are very clear in isometric maps. YSort is one of the most powerful 2d nodes in Godot. It will help you draw your art on the fly, creating a world in which projectiles, bullets, enemies and players can walk, run and fly behind and in front of walls, barrels, closets, and more.
Link to the last Godot TileMap Tutorial https://youtu.be/SteMRdOYrds
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