Make a Tower Defense Game in Godot | Part 9 - Shooting Turrets
Game Development Center
In this Godot Tutorial series, I will teach you how to make a tower defense game from scratch. In part 9, we will implement the mechanics for the turrets to start shooting. The enemies will destroy when they run out of health, and we implement a health bar to keep track of the health of the enemy tanks.
HP_bar texture: https://drive.google.com/file/d/1Df6aI7mI6HieBdJW8F04jIDQazSwSV_Q/view?usp=sharing
0:00 Intro 0:10 Bug Hunting 1:37 Shooting 3:34 Destruction 4:54 Health Bar 9:48 Rotation Fix 11:53 Outro
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⬧⬧⬧⬧⬧ ASSETS USED ⬧⬧⬧⬧⬧ https://kenney.nl/assets/topdown-tanks-redux https://kenney.nl/assets/tower-defense-top-down https://kenney.nl/assets/game-icons https://kenney.nl/assets/kenney-fonts https://kenney.nl/assets/ui-pack https://kenney.nl/assets/ui-pack-space-expansion
⬧⬧⬧⬧⬧ ABOUT GDC ⬧⬧⬧⬧⬧ GDC, Game Development Center, was created to provide in-depth tutorials on game design theory and game development using the Godot Game Engine. I aim for multi-part Godot tutorials, allowing me to dive deeper into Godot's features.
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