Make a Tower Defense Game in Godot | Part 8 - Tracking Enemies
Game Development Center
In this Godot Tutorial series, I will teach you how to make a tower defense game from scratch. In part 8, we will implement enemy tracking mechanics to allow every turret to track the enemies that are within range, and prioritize between them based on distance traveled on the path.
0:00 Intro 0:15 Detecting Enemies 5:36 Automation 10:20 Enemy Selection 14:50 Demo 15:58 Outro
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⬧⬧⬧⬧⬧ ASSETS USED ⬧⬧⬧⬧⬧ https://kenney.nl/assets/topdown-tanks-redux https://kenney.nl/assets/tower-defense-top-down https://kenney.nl/assets/game-icons https://kenney.nl/assets/kenney-fonts https://kenney.nl/assets/ui-pack https://kenney.nl/assets/ui-pack-space-expansion
⬧⬧⬧⬧⬧ ABOUT GDC ⬧⬧⬧⬧⬧ GDC, Game Development Center, was created to provide in-depth tutorials on game design theory and game development using the Godot Game Engine. I aim for multi-part Godot tutorials, allowing me to dive deeper into Godot's features.
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