Make a Tower Defense Game in Godot | Part 6 - Spawning Enemies
Game Development Center
In this Godot Tutorial series, I will teach you how to make a tower defense game from scratch. In part 6, we will spawn enemies into the map and make them follow a pre-determined path with the PathFollow2d node. We give them a variable speed and prepare the code for wave sequences that allow us to challenge the player throughout the level.
0:00 Intro 0:10 Tank Sprite 1:01 Creating the Path 3:09 Curving the Path 4:56 Enemy Scene 7:14 Enemy Movement 9:00 Spawning Waves 15:02 Demo and Final Touch 16:23 Outro
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⬧⬧⬧⬧⬧ ASSETS USED ⬧⬧⬧⬧⬧ https://kenney.nl/assets/topdown-tanks-redux https://kenney.nl/assets/tower-defense-top-down https://kenney.nl/assets/game-icons https://kenney.nl/assets/kenney-fonts https://kenney.nl/assets/ui-pack https://kenney.nl/assets/ui-pack-space-expansion
⬧⬧⬧⬧⬧ ABOUT GDC ⬧⬧⬧⬧⬧ GDC, Game Development Center, was created to provide in-depth tutorials on game design theory and game development using the Godot Game Engine. I aim for multi-part Godot tutorials, allowing me to dive deeper into Godot's features.
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