How to Create a Skill Tree System in Godot 3.2 (Part 2 of 2, code) | Player Development Series
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In this Godot Tutorial, I will teach you how to create a skill tree system in Godot 3.2. In this second part, we code the entire mechanics of loading the skill tree based on previously unlocked skills, and the actual unlocking /spending skill points itself.
Many RPG games and even Shooters these days have a form of a skill tree that you can unlock to develop your player character. Setting up such a skill tree can be challenging. This Godot Tutorial is focussed on getting as many effects and UI done through the use of the Godot UI node system instead of writing a lot of code. We end up with a versatile UI system that can easily be recycled to create many various skill trees for various characters or classes while retaining a standard format to handle logically in the code.
Check out part 1 of this 2-part series if you haven't already: https://youtu.be/nskVFc3tJgY Check this video to learn how to create the Character Sheet used in this Godot tutorial: https://youtu.be/0TZ2U8eUskA Check out this video to learn how to compile Json files from Google Slides: https://youtu.be/MHeMxiDwo4o Check this link for the tween cheat sheet: https://www.reddit.com/r/godot/comments/frqzup/godot_tweening_cheat_sheet/
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GDC, Game Development Center, was created to provide in- ... https://www.youtube.com/watch?v=K3QTHwWhgMg
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