Hit Detection and Damage Handling Godot 2d Tutorial | The Combat Series #2
Game Development Center
In this Godot 2d tutorial, we have a closer look at hit detection and damage handling in Godot 3.1.
TimeStamps: 0:53 Hit Detection 4:29 Set Hitpoints 5:55 Best Practises for Function Placement 6:56 Set Damage and Call Damage Function 8:31 Damage Calculation & Death Check 10:21 Stop Body From Interfering With Game World 11:38: Episode #3 Announcement
In the last episode, we coded our projectile to disappear when it hit something. In this Godot 2d tutorial, we make sure the hit detection can differentiate between hitting an obstacle (wall, barrels) or an enemy. We give the projectile damage and we give our faithful skeleton George some hitpoints and implement the damage handling. We define the OnHit and OnDeath functions and in the end, we kill George and remove his body from the physical game world. Reducing him to the pile of bones he started as.
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