Grid Based Inventory System | Godot Tutorial
Game Development Center
In this Godot tutorial, I will teach you how to make a Grid Based Inventory System. This is an in-depth UI tutorial and the second part of a mini-series. In this tutorial, we will design the Inventory UI, add an item dataset, and inventory save-file to the game. Finally, we load the inventory with a custom amount of slots in the grid (based on the player's inventory data), and all item icons to represent the inventory contents.
In the next tutorial, we will implement the inventory drag and drop functionality to equip our character.
Example JSON Downloads (zip file, 2 JSONs): https://drive.google.com/file/d/1skbN4oq8gchuE9zXGxqsCECdwUk3V7MJ/view?usp=sharing
0:00 Intro 0:24 Corrections Last Tutorial 2:15 Inventory Background 4:22 Sectioning the Panel 6:26 Header 10:28 The Grid 13:47 Inventory and Item Data 15:30 Loading JSONs 19:33 Using Templates 20:25 Code to Load 23:59 Outro
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