Godot UI Tutorial | Godot Inventory System Part 1
Game Development Center
In this episode, we build the UI / User Interface for our inventory panel. This is the start of a multi-part tutorial on how to design an advanced inventory system in Godot 3.1. We will cover setting up the UI, implement randomized loot in random loot chests, looting the loot chests, saving and loading the inventory, make an item comparison functionality, deleting things from inventory and possibly more as this series develops.
Art: https://opengameart.org/content/rpg-gui-construction-kit-v10
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GDC, Game Development Center, was created to provide in-depth tutorials on game design and game development with Godot. We aim for multi-part tutorials, allowing us to dive deeper into Godot's features. You can request tutorials on additional features within a given topic. No promises, but we'll do our best to make it happen :) ... https://www.youtube.com/watch?v=ec17gemiKpw
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