Godot Tilemap | Interactive Tiles + Change Tiles at RunTime
Game Development Center
The TileSet and TileMap of Godot simple stitch together texture, as they are supposed to. However, sometimes you want to have interactive tiles. In this Godot tutorial, I will teach you all about interactive tiles and as a bonus, learn you everything about changing tiles at runtime.
0059: Creating the Trigger 03:05 TileMap Functions Used 09:00 Adding Triggers to the Map 11:20 Connecting the Triggers 15:58 Adding an Action Button with a StateMachine 18:57 Changing Tiles at RunTime 24:22 Turning Off Trigger When Interaction Took Place
When you are working with the Godot Tilemap and Tileset you will find yourself willing to interact with some of your tiles at some point. You may want the tiles to be interactive or you want to change the tile at run time based on what the player does or where the player is. In this Godot Tutorial, I will teach you all about these skills. You will learn how to make interactive tiles and what you need to do to be changing tiles at runtime. Sit down for this Godot Tutorial as I will be teaching you some essential tools for your Godot Toolbox.
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GDC, Game Development Center, was created to provide in-depth tutorials on game design and game development with Godot. We aim for multi-part tutorials, allowing us to dive deeper into G ... https://www.youtube.com/watch?v=W4c0MGl1eyE
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