Godot Tilemap | Atlas Tiles & Auto Tiles Godot Tutorial 3.2
Game Development Center
In this Godot Tutorial, you will learn how to set up Auto Tiles and Atlas Tiles in Godot 3.2. With these systems, you can create maps quickly and conveniently!
01:16 Making a Single Tile 04:02 Setting up Auto Tiles 07:14 Setting up Atlas Tiles 08:24 Pond Demonstration 20:18 Collisions, Next Episode
Check out the next video to learn how to add collision shapes to this TileMap: https://youtu.be/qfTbzc5Qzok
This is the tileset I used https://opengameart.org/content/grassland-tileset
Making maps quickly is an often soft functionality in game engines. In the Godot Engine, you can achieve by creating auto tiles and atlas tiles. They will help you organize your project and draw tiles quickly. In this demonstration Godot 3.2 beginner tutorial, we will draw out a pond with an isometric tilesheet based tileset. Follow along and express your creativity :)
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GDC, Game Development Center, was created to provide in-depth tutorials on game design and game development with Godot. We aim for multi-part tutorials, allowing us to dive deeper into Godot's features. You can request tutorials on additional features within a given topic. No promises, but we'll do our best to make it happen :) ... https://www.youtube.com/watch?v=1mFozZQ_Sas
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