Godot Multiplayer Tutorial - Syncing Animations and Attacks | Godot Dedicated Server #16
Game Development Center
In this Godot Multiplayer Tutorial, I will teach you syncing animations and attacks between the clients connected to your Godot Multiplayer network. With this tutorial, we have brought our Godot multiplayer tutorial to a point that it is visually pleasing to the eye of our players.
In the next Godot Multiplayer Tutorial, we will move the physics from the clients to the server.
0:00 Intro 0:13 Adjusting Player State 1:12 Defining Animation Vector 3:13 Syncing Walk & Idle Animations 5:25 Sending Attacks to Server 8:33 Processing Attack on Every Client 14:36 Demonstration 14:37 Outro
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GDC, Game Development Center, was created to provide in-depth tutorials on game design theory and game development using the Godot Game Engine. I aim for multi-part Godot tutorials, allowing us to dive deeper into Godot's features.
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