Godot Multiplayer Tutorial - Server Side (NPC) Enemies | Godot Dedicated Server #15
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In this Godot Multiplayer Tutorial, I will teach you to spawn enemies on the multiplayer server, communicate the damage they receive to the server and have the damage applied by one player, communicated, processed, and rendered by all other peers/players on the multiplayer network
While this code takes an NPC as an example it can easily be adjusted to apply to other players to implement PVP combat.
0:00 Intro 0:13 Note on the Previous Tutorial 0:47 In This Tutorial 1:17 Spawning Enemies on Server 8:09 Processing Enemies on Client 13:52 Communicating a Hit 20:02 Displaying Enemy State and Health 25:06 Demonstration 26:15 Happy New Year
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