Godot Multiplayer Tutorial - Server-Side Collision Detection | Godot Dedicated Server #18
Game Development Center
In this Godot Multiplayer Tutorial, I will teach you how to set up server-side collision detection in your multiplayer game!
After this Godot Multiplayer Tutorial, your attack functions will be migrated to the server entirely. By removing any possibility of player intervention, your Godot Multiplayer games are much less exploit prone.
Part 17 in which we created the server-map: https://youtu.be/dpb-t6E7iEM
0:00 Intro 0:16 Removing Old Client-Side Functions 3:50 Removing Old Server-Side Functions 5:51 Setting up Server-Side Collisions 10:21 Addressing Sync Artifacts 11:55 Demo 13:02 Outro
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GDC, Game Development Center, was created to provide in-depth tutorials on game design theory and game development using the Godot Game Engine. I aim for multi-part Godot tutorials, allowing us to dive deeper into Godot's features.
------------------------ASSETS USED--------------------------- https://opengameart.org/content/isometric-hero-and-heroine https://opengameart.org/content/icicle-spell https://opengameart.org/content/isometric-ground-tiles Trees: purchased from https://www.gamedevmarket.net/asset/png-trees-collection-6556/?ally=tkznLbwI
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Some of these links go to one of my websites and some are affiliate links where I'll earn a small commission if you make a purchase at no additional cost or disadvantage to you. You will receive the same price and service. ... https://www.youtube.com/watch?v=dpb-t6E7iEM
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