Godot Multiplayer Tutorial - Interpolation | Godot Dedicated Server #12
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In this Godot Multiplayer Tutorial, I will teach you how to use interpolation to smooth out the movement of players that the server has sent to you. Without increasing the server tick time or using more network bandwidth.
In multiplayer games, we want to keep as many resources of our multiplayer server available, and we want to use as little bandwidth as possible. Using multiplayer techniques like interpolation, extrapolation, and rubber banding we can off-load processing demands to the clients and reduce network traffic. In this Godot Multiplayer Tutorial, I will teach you the first of these multiplayer techniques, interpolation.
0:00 Intro 0:15 Why Interpolation 0:47 What is Interpolation 3:21 Coding Interpolation 11:59 Interpolation Demonstration 12:22 Next Godot Multiplayer Tutorial
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