Godot Multiplayer Tutorial - Extrapolation | Godot Dedicated Server #13
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In this Godot Multiplayer Tutorial, I will teach you how to use extrapolation to smooth out the movement of players even if some of the packets are lost, or the connection hangs for a moment.
Combining this method together with the Godot Multiplayer tutorial on interpolation, your players, NPC's, and mobs are going to have all the smooth movement you are looking for in an (MMO) multiplayer game.
0:00 Intro 0:11 What is Extrapolation 2:14 Coding Extrapolation 7:31 Quick Concept Demo 9:45 Fixing DeSpawnPlayer 11:51 Next Godot Multiplayer Tutorials
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