Godot Multiplayer Tutorial - Clock Synchronization | Godot Dedicated Server #14
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In this Godot Multiplayer Tutorial, I will teach you how to implement clock synchronization for your multiplayer game.
Clocks on the various systems in our multiplayer network can deviate from one another for various reasons. To ensure that our interpolation and extrapolation functions run properly we need to implement clock synchronization to ensure the peers in our multiplayer network agree on a time.
0:00 Intro 0:50 Clock Requirements 3:39 Clock Synchronization 7:24 Running Client Clock 9:45 Adjusting Latency Continuously 17:15 Verification of Code
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