Enemy AI, Return to Position [Godot 3.2] | The Enemy Logic Series #4
Game Development Center
In this Godot tutorial, we expand our enemy logic AI and make sure the enemy returns to its starting position if it can't find the player.
00:56 Saving the Starting Position 02:16 Coding the State Machine "Return" 06:07 Building a "Return" function 10:40 Adding some extra smoothness
Many games have a feature in which enemies return to their guard or patrol routines if the player has hidden from them long enough. In this Godot 3.2 tutorial, we will do just that. We make sure that after the enemy has searched for the player, it waits around for a few seconds before it return to position.
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