Create a (Skill) Database Godot Tutorial | The Combat Series #6
Game Development Center
Create a (skill) database for your Godot games that holds information on skill, weapon, bullet and ammunition parameters like damage, range, speed, etc
00:57 Should You Implement a Skill Database? 04:04 Making the Database 07:34 Loading the Database into Godot 11:35 Upgrading the Skilltype Statemachine With the Database 15:03 Replacing the Skill Statemachine With Database Look-ups 17:34 Replacing Second Statemachine and Making the AOE Radius Variable
When your game gets more complex with more skills and/or weapon. You may be wondering how you can keep an overview, write concise code and how to speed things up. You may have wondered if a skill database is a solution. In this tutorial, you will get a guideline of when it is wise to implement a skill database in Godot, how you can create a database in Godot, how you import the database into your project, and how to make the look-ups to the database.
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GDC, Game Development Center, was created to provide in-depth tutorials on game design and game development with Godot. We aim for multi-part tutorials, allowing us to dive deeper into Godot's features. You can request tutorials on additi ... https://www.youtube.com/watch?v=Pc0mooBdhy8
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