In this series we are using Blueprint in Unreal Engine 4 to create a simple, but flexible, target range system. This could be expanded to create the "killhouse" style levels that you get in some FPS's.
The series is aimed at the beginnner, all steps are explained in detail.
In this part we develop a Blueprint to divide our target range up into rooms, and control when the targets are revealed..
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https://www.youtube.com/watch?v=aoefYthYmWs