iclone 7 IBL and PBR Render Test Ghost in the city
SpiderTec Games
buildings imported from OSM and OSM2WORLD, custom textures i previously made with iclone 6, CMS, and CVS v5,7,9,10, had to decimate and modify the meshes before importing and then (in iclone 6) change the UV settings to box because 99% of the time in iclone 7 will crash if changing the UV settings in the material section (i am sure when the full version is released this issue will get resolved so i will hold off on writing support about it for now)
i will post a quick tutorial to show how to import city blocks and modify them in the near future.. it is very easy to import and modify.
all objects have 100% opacity and the transparency is done through the PBR and IBL settings.
note when doing this in iclone 7 to go into the scene and de-activate the lights so you can control the materials better when in PBR mode and then just adjust or create new modified lights when almost ready to set HDR lighting ... https://www.youtube.com/watch?v=rNtpAHuzsWM
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