ROTT2013 DM-Tepidus
EmoLevelDesigner
Author: Paulo "Tempus" Rosa ( https://steamcommunity.com/id/ITC_tempus ; https://www.youtube.com/channel/UCmZrGPhx_WKgZkzlsB1mx5Q ) Download: You already have it: was officially added to the game with 1.4 patch. Original release thread: https://steamcommunity.com/app/217140/discussions/5/630800445717957891/
Excellent style, with red hellish lighting and fog, gray walls&floors with red trims at their edges. Well placed skylight forms beautiful shadows when it gets through grates on ceilings.
A lot of attention was paid for the composition of the outdoor area: there is always something between you and the central building which distracts attention from its simple square shape and forms perspective. Usage of ~45 degree angles is a consistent and beautiful stylistic decision. Background lavafalls increase the feeling of heat and increased scale of textures there makes these distant walls easier on the eyes.
The teleporter is a simple and effective way to add visual and gameplay variety.
The tilted crate outside ( 01:30 ) is also a very simple and very effective way to add visual accent.
Speaking of effective simplicity, even the sky that looks fresh is actually a well-known sky with mountains from ROTT95. Some different colors and fog settings did the trick.
It was a blast to play and brought feelings similar to playing Return of the Triad: the joy of unlocked potential of classic textures when they are not limited to 90 degree cubes. ... https://www.youtube.com/watch?v=rwQFquo3xPM
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