Doom2 map - Ryan Evans' Arsenal Reimagined
EmoLevelDesigner
Author: Origamyde (https://www.doomworld.com/profile/31820-origamyde/) Download: https://www.doomworld.com/applications/core/interface/file/attachment.php?id=141885
Reimagining of old level. Interesting attempt to turn bland design, cramped spaces and confusing fake walls into something actually playable.
Mess of random fires that can't hurt the player is turned into a hellish green castle with cylindrical pillars, white rectangular platforms that move down and reveal enemies and rock texture from wolf3d outdoors giving coherence to the design style as they can be found in different areas.
Slight changes of elevation with nicely placed trim texture of green skull rows makes the place feel more cramped than it actually is, and this "cramped" feel is a skillful way to keep the feel of "someone's first map" even after the remastering, because making a space too small or too big is a common beginner's mistake.
Next area is even smaller, but its underwater part gives the additional space that prevents it from being too small to move around properly. Excellent way to retain the "cramped" feel and also add some variety.
A little attention brings you to hidden secrets with supplies that make life a lot easier.
Locations only look cramped, but in fact they give you just enough space. Fights are comforting and relaxing, but often look a lot more dangerous than they actually are. Especially the cyberdemon boss fight that gives the impression of fighting a clever creature that constantly tries to flank and outmaneuver you. Well done! ... https://www.youtube.com/watch?v=1GWtKSmfa5w
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