3D pathfinding in UE5. WIP 1
DLPS DEV
I am working on a multithreaded 3D pathfinding system for UE4&5
"Check list"
- Prebuild octree at begin play. (Goal to take 1 second at most) 50% done.
- Pathfinding algorithm based on A*
- Dynamic obstacles (Maybe, not sure as my current octree implementation doesn't support partial rebuilding) ... https://www.youtube.com/watch?v=WL9ox3Ezdxw
2023-06-05
0.0 LBC
Copyrighted (contact publisher)
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