Getting close to the end here, so let's wrap up the gameplay mechanics side of things. we'll finish our AI to make it register being killed, we'll add in a HUD widget to display our stats and possessions to the player, we'll add in a health pickup to heal, we'll add in the mechanics for the final treasure of the game and the exit door and do some overall refining of some things.
in the next video we'll go through and do some visual polishing, model some more props, adjust the animations for the knight and get ready to start packaging it out!
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https://www.youtube.com/watch?v=UHS1p5BJ298